Artisan-développeur et entrepreneur. Bases de données en graphes, archives digitales, migration de données. Intéressé par la mémoire, les cartes de pensée, le dessin, le théâtre.
« Why I don’t use web components » by Rich Harris, 20.06.2019 ▻https://dev.to/richharris/why-i-don-t-use-web-components-2cia #webComponents
« How to not break the internet with this one weird trick — If you write JavaScript tools or libraries, you should bundle your code before publishing » by Rich Harris
►https://link.medium.com/J89QIlT8RX #javascript #build
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Instant Meshes algorithm — an interview with Dr Wenzel Jakob
▻https://www.foundry.com/%20insights/vr-ar-mr/mitsuba-renderer-instant-meshes
« An interview with assistant professor Dr Wenzel, leading the Realistic Graphics Lab at EPFL in Lausanne, Switzerland; his research revolves around rendering, appearance modeling, and geometry processing. […] »
« An introduction to GraphQL » by Nathan Jenkins, 17.12.2018, GenevaWeb (video, 32mn.) ▻https://youtu.be/Ugi6NKMaZHw
#graphql #primer #video2019 Significant New Researcher Award: Wenzel Jakob / citation by ACM SIGGRAPH
▻https://www.siggraph.org/2019-significant-new-researcher-award-wenzel-jakob
« ACM SIGGRAPH is pleased to present the Significant New Researcher Award to Wenzel Jakob for his work in rendering and geometry.
Wenzel’s broad contributions to computer graphics are centered in rendering, where his work spans surfaces and volumes, path tracing and Markov Chain Monte Carlo, rendering software, and surface reflectance and appearance models. His light transport work has expanded both the problems being solved—for instance by generalizing volume scattering to anisotropic materials like textiles—and the methods for solving them—for instance by applying the differential geometry of manifolds to high dimensional structures in path space. He often applies intricate numerical methods to impressive effect, such as in reviving classical methods from atmospheric physics to solve new problems in layered surface appearance. Wenzel’s research also connects to the physical world through substantial experimental work in surface reflectance measurement and fabrication of refractive surfaces.
During his postdoc, Wenzel expanded his repertoire into the area of surface geometry, creating a highly scalable and practical method for re-meshing complex surfaces; it produces smooth, well-structured triangle and quad meshes that align to geometric features, while remaining very fast and scalable to large models.
Besides his considerable theoretical and algorithmic contributions, Wenzel also makes invaluable contributions through practical, functional software. His Mitsuba open-source renderer provides solid implementations of many difficult methods, making it a favorite testbed for rendering researchers. He has also contributed considerably to the PBRT renderer, which plays an important role in advanced instruction and as a reference implementation for production systems. His open-source field-aligned meshing software has been adopted in multiple practical applications. He is leading by example in helping to move our field towards viewing solid, practical implementations as an integral part of graphics research. […] »
#computerGraphics #visualizations #tesselation #autoRetopology #meshes
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and automate digital content for your marketing.
#advancedVisuals
Puckman Arcade Cabinets
▻http://puckman.net/cabinets.html the Karateco 1984 arcade cocktail table is there! #retroGaming
« What’s cooking? Part 4: Similarities » by Mark / Neo4j, 23.04.2019
►https://medium.com/neo4j/whats-cooking-part-4-similarities-d4443d89556a #graph #modelling #similarity #algorithm
GitHub Package Registry — Your packages, at home with their code
▻https://github.com/features/package-registry #coding #alm
« With GitHub Package Registry you can safely publish and consume packages within your organization or with the entire world. »
About GitHub Package Registry
▻https://help.github.com/en/articles/about-github-package-registry
#coding #alm
« Texturing a video with a moire pattern » by Olivier Lange, Nicola Papale and Leander Herzog
▻https://www.shadertoy.com/view/WlBGzW
« Shader Programming Primer — Real-Time Animation and Effects with GLSL » workshop by Leander Herzoz at Mapping Festival 2019 / Geneva — my reading notes
▻https://github.com/olange/learning-webgl/blob/master/workshops/shaders-primer #glsl #webgl #mapping
« The Book of Shaders – GLSL Editor » by Patricio Gonzalez Vivo
▻http://editor.thebookofshaders.com #glsl #editor #webgl
« The Book of Shaders » by Patricio Gonzalez Vivo and Jen Lowe, 2015–ongoing ►https://thebookofshaders.com
A gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
« Writing used to be hard — then I tried this… » by Derek Halpern
▻https://socialtriggers.com/writing-was-hard-then-i-tried-this #tips #writing
WWDC 2019 — Goodnight Developers — Apple
▻https://youtu.be/fa5p19APgd8
« The birth of Artificial Intelligence » by TJ Walthall
▻https://www.tjwalthall.com/ibm-watson-page #advancedVisuals #watson #ai
Olympe — Real-time digital transformation platform to innovate
▻https://olympe.ch #graphDatabase #advancedVisuals
« How a quantum computer could break 2048-bit RSA encryption in 8 hours » MIT Technology Review, by Emerging Technology from the arXiv, 30.05.2019
▻https://www.technologyreview.com/s/613596/how-a-quantum-computer-could-break-2048-bit-rsa-encryption-in-8-ho
Experimentable — Self-tracking from both entrepreneur and individual perspectives ▻https://experimentable.com
10 learnings: 1. Business First, Product Second (or rather, « a product is not a business. »); 2. Do Simple Arithmetic; 3. Building >> Reading; 4. Get In Front of Your Customers; 5. Know your Skills, Pay for Everything Else; 6. Team Composition – Crazy and Detail-Oriented; 7. Have Savings; 8. Avoid Repeating Mistakes; 9. Have Fun; 10. Do Cool Stuff.
« What is this
? The Inner Workings of JavaScript Objects » by Eric Elliott ▻https://medium.com/javascript-scene/what-is-this-the-inner-workings-of-javascript-objects-d397bfa0708a
« Running Your Node.js App With Systemd - Part 2 » by Chris Lea, 10.11.2016 ▻https://nodesource.com/blog/running-your-node-js-app-with-systemd-part-2
« Running Your Node.js App With Systemd - Part 1 » by Chris Lea, 01.11.2016 ▻https://nodesource.com/blog/running-your-node-js-app-with-systemd-part-1